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SDL2기반 커스텀 2D 게임 엔진용 engine.h 파일의 예제 샘플
// Here is an example of an engine.h file for an SDL2 game engine
#ifndef ENGINE_H
#define ENGINE_H
// Initialize the engine
bool engine_init();
// Update the engine
void engine_update();
// Render the engine
void engine_render();
// Clean up the engine
void engine_cleanup();
#endif
/*
This header file declares function prototypes for initializing, updating, rendering, and cleaning up the game engine.
*/
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